These levels usually require all the bananas in a large room be gathered within a set time limit. Still, co-op does make collecting certain items easier to get on the bonus stages.
I couldn't find an option to switch between the Kongs in-game, so I had to return to the title screen to change each time. This is a great concept for beginner co-op players who might need help getting through a part of a level DK can carry them while they provide long-range support.Įither player may assume the role of DK in the session, while the other may choose any of the three (unlocked) Kongs to play as for the entire time. The player who is in control of DK when combined will have complete control over all jumping/climbing/grabbing commands, while the other player gets to ride and shoot their long-range, enemy stunning weapon. The most useful item in my opinion, Squawk the Parrot, can be used between both players, while a single Life Bar increase can only be used per Kong. The only things they share separately are individual item inventories, each able to carry 3 items total. On the plus side, the player to fall behind the lead player will only teleport to them instead of losing a life.
When it is full (collecting bananas fills the meter) players can initiate a super attack to turn all enemies on-screen into 1-up balloons! It's important to be aware of the gauge on the left of your character icon. That being said, stocking up on lives through collecting bananas or grabbing balloons should be a high priority.
Be warned, however, that if players do choose to play co-op, their current number of lives will be shared between them (two lives will be lost if both die). One of the reasons being each player can control a Kong separately, or combine together whenever they choose using a control button. It becomes immediately apparent the game is a better experience when played with a partner. Onto the main co-op aspects of this game.